Gamification is used to enhance learning experiences.
The game is designed to focus on the social element of games to engage students to enjoy the excitement of competing among their peers or friends in other levels or even other schools.
In Self Training and Time Challenge modes, students have to do ample practice questions to train each selected pet to increase its health point and damage point in order to compete with others as a team in the Combat mode.
Students will be able to learn and master math skills while having fun.